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Patch Notes 3.0

 

  • Features

 

    • Shadows and Shadow Settings - Shadows have been added to the game. To set the quality of the shadows or turn them off, check Options.

 

    • Legendex Crafting

 

      • Can craft any Legend you have already found aside from Pets and Trophies

 

    • Eternal Crafting and Unlock

 

      • Can craft any Eternal Legend once unlocked

 

 

 

    • New Sets

 

      • Sadism - Summoned Minions take 5% HP of DMG every second. Summon DMG is increased by (rank)% of missing HP

 

      • Crushing Flames - Increases the final DMG of Crushing Blow by (rank)% if the enemy is Immolated. Immolation DMG increased by (rank2)%

 

      • Electrocution - Each Shock Effect Stack an enemy has increases the DMG they are dealt by (rank)% while below 25% HP

 

 

 

    • New Affixes

 

      • Double Strike - Chance for enemies to take DMG twice on hit

 

      • Double Mitigate - Chance to mitigate DMG dealt twice when hit

 

      • Execute DMG - Increases DMG by (rank)% when enemy is below 25% HP

 

      • Hyper Armor - Reduces DMG taken by (rank)% while attacking

 

      • Ally Healing - Gives an additional (rank)% of your Base HP in Ally Healing when you hit an enemy

 

      • Immolation DMG - Increases the DMG dealt by Immolation

 

      • Shock Effect Max - Increases the max amount of Shock Effect Stacks on enemies by (rank)

 

 

 

    • Pet Crafting - Can now apply Diamond through Flourite and Topaz to any pet for 5 crystals of that type

 

    • Gold Purchases - All Gold purchases give dramatically more Gold

 

    • New Feats

 

      • Slay Enslavers - Kill Epic ( orange ) Enslavers above map floor 400

 

      • Slay Legend Enslavers - Kill Legend ( red ) Enslavers above map floor 400

 

      • Slay Mythic Enslavers - Kill Mythic ( purple ) Enslavers above map floor 400

 

 

 

    • Season 4 - Ranking Reset, Earn Season 1 Vanity

 

    • Proc Changes - All Procs now have an Internal CD that matches the skill's cooldown.

 

    • Stats

 

      • Reducing the amount of stat points gained per level from 3 to 1

 

      • Tripling the amount given by each stat

 

      • Updating Stats screen to show DMG min-max properly

 

      • Increasing speed of spending Stat points

 

      • Free stat respec for all characters

 

      • Class bonuses are increased by 3x per point

 

 

 

 

 

  • Design

 

    • Sets

 

      • Iceburn changed to - Damages nearby enemies {0146} (rank)% MH every 2s while Mana Shield is active.

 

      • Overload deals shock damage

 

      • Reactor's effect range is now dependent on Reactor's rank. Now adds AoE Range to Reactor Range

 

      • Arcanist changed to: - Weakened also applies Arcane Debuff. Increases {0032} ED% by (rank)% for each enemy with the Arcane Debuff.

 

      • Dropping Cerebral Vortex's Spell Duration from 2 seconds to 1 second

 

      • Hunger/Masochism Checks now happen before Alchemy Checks

 

      • Permafrost increased from 10 to 15% per rank

 

      • Scoundrel changed to - Increases Balance by (rank)% and Dodge by (rank2)%. Changes MH Skills to Quick Attack and BlinkStrike.

 

 

 

    • Affixes

 

      • Raising Caps for CC Resists from 100 to 200

 

      • Changing "Slow Projectile" affix to "Slow Orb", only affects Orb Spells

 

      • Summon HP affix changed to: Offering - Minion's Heal (rank)% of your missing HP on death

 

      • Desc update for Weaken

 

      • Weapon % Affix values increased by 100%

 

      • Resource Cost values increased from 2.5-10 to 5-25

 

      • Strength, Dexterity, Intelligence, and Fortune affixes increased Max from 5 to 10

 

      • Strength/Intelligence min range changed to from 1 to 0.01

 

      • Clearcast affix value range increased from 2.5-12.5 to 5-25

 

      • MP Absorb affix values changed from 2.5-10 to 2-20

 

      • Balance affix max value increased from 25 to 50

 

      • HP/MP Total affixes changed to 7500 (from 10000/5000)

 

      • AoE range affix range changed from 0.25-1.25 to 0.2-2

 

 

 

    • Talents

 

      • Infusion changed from 5 to 10 resist per rank

 

      • Cosmic changed from 10 to 25 resist per rank

 

      • Sacrifice increased from 2.5 to 10% DMG per rank

 

      • Fester changed to - (rank)% Element DoT duration and Speed for 4 seconds on Hit

 

 

 

    • Skills

 

      • Lowering Storm's CD from 8 seconds to 7

 

      • Changing Storm's Hero Skill cost reduce stat to +Elemental Crit

 

      • Increasing Storm's CD reduce from Hero Skill from -1% per rank to -1.5%

 

      • Storm now covers entire Spell Effect range

 

      • Orb is no longer considered a projectile

 

 

 

    • Mythics

 

      • Blood Magic changed to - Converts Resource system to HP. Replaces all MP, MP Regen, and MP Leech with HP equivalents. Doubles Spell cost. Increases DMG by 200% of missing HP

 

      • Fury changed to - Converts Resource system to Fury. Makes Primary skills recover 25% Fury and Specials cost 40% Fury. Lose 5% Fury every second. Increases Specials' DMG by Fury %  ( more to change later )

 

      • Alchemy changed to - Reduces the highest of HP/MP when losing them and increases the lowest of either when recovering. Increases DMG by 50% of your lowest current HP/MP %

 

      • Draught's duration increased from 3 to 5 seconds

 

      • Fleeting now gives 100% MP regen (up from 25%) while moving and no longer has a penalty

 

      • Sanctuary now only gives 1 second of immunity, down from 2

 

      • Recover now increases all healing by 100% of missing HP after not taking damage for 2 seconds

 

      • Redirect now properly applies in PvP and now increases Reflect Damage from dodge/block by 100%

 

      • Equivalence increased from 60% to 65%

 

      • Dauntless increased from 1% to 5%

 

      • Sureshot now triggers Deadly Strike instead of Critical Strike

 

 

 

 

 

  • Bug Fixes

 

    • Fix for Defense and Withstanding negatively affecting user

 

    • Fix for having Skull Shield active giving shield wall endless duration while Skull Shield was up

 

    • Fix for Equality Set not also giving Offhand Damage increase

 

    • Fixed range on Orb's Reactor.

 

    • Fix for Discordance working unintentionally on procs

 

    • Complete Legendex is now saved properly on the server

 

    • Fixing Cyclone Taunt

 

    • Fix for collection notification from feat rewarded Pets

 

    • Skipping non player skills in Offensive Stats

 

    • Added check for bogus hero skill points

 

    • Time Warp now properly slows Enemy Projectiles

 

    • Fix for desperation restoring wrong amount of MP

 

    • Fix for minor controller issues

 

    • Fix for downloads not having a limit.

 

    • Fix for Arcane weapons showing wrong information on the skill screen

 

    • Fix for IAP tracking and Ad enabling, causing ads to improperly turn off without purchase

Patch Notes

 

  • Features

 

    • Shadows and Shadow Settings - Shadows have been added to the game. To set the quality of the shadows or turn them off, check Options.

 

    • Legendex Crafting

 

      • Can craft any Legend you have already found aside from Pets and Trophies

 

 

 

    • Eternal Crafting and Unlock

 

      • Can craft any Eternal Legend once unlocked

 

 

 

    • New Sets

 

      • Sadism - Summoned Minions take 5% HP of DMG every second. Summon DMG is increased by (rank)% of missing HP

 

      • Crushing Flames - Increases the final DMG of Crushing Blow by (rank)% if the enemy is Immolated. Immolation DMG increased by (rank2)%

 

      • Electrocution - Each Shock Effect Stack an enemy has increases the DMG they are dealt by (rank)% while below 25% HP

 

 

 

    • New Affixes

 

      • Double Strike - Chance for enemies to take DMG twice on hit

 

      • Double Mitigate - Chance to mitigate DMG dealt twice when hit

 

      • Execute DMG - Increases DMG by (rank)% when enemy is below 25% HP

 

      • Hyper Armor - Reduces DMG taken by (rank)% while attacking

 

      • Ally Healing - Gives an additional (rank)% of your Base HP in Ally Healing when you hit an enemy

 

      • Immolation DMG - Increases the DMG dealt by Immolation

 

      • Shock Effect Max - Increases the max amount of Shock Effect Stacks on enemies by (rank)

 

 

 

    • Pet Crafting - Can now apply Diamond through Flourite and Topaz to any pet for 5 crystals of that type

 

    • Gold Purchases - All Gold purchases give dramatically more Gold

 

    • New Feats

 

      • Slay Enslavers - Kill Epic ( orange ) Enslavers above map floor 400

 

      • Slay Legend Enslavers - Kill Legend ( red ) Enslavers above map floor 400

 

      • Slay Mythic Enslavers - Kill Mythic ( purple ) Enslavers above map floor 400

 

 

 

    • Season 4 - Ranking Reset, Earn Season 1 Vanity

 

    • Proc Changes - All Procs now have an Internal CD that matches the skill's cooldown.

 

    • Stats

 

      • Reducing the amount of stat points gained per level from 3 to 1

 

      • Tripling the amount given by each stat

 

      • Updating Stats screen to show DMG min-max properly

 

      • Increasing speed of spending Stat points

 

      • Free stat respec for all characters

 

      • Class bonuses are increased by 3x per point

 

 

 

 

 

  • Design

 

    • Sets

 

      • Iceburn changed to - Damages nearby enemies {0146} (rank)% MH every 2s while Mana Shield is active.

 

      • Overload deals shock damage

 

      • Reactor's effect range is now dependent on Reactor's rank. Now adds AoE Range to Reactor Range

 

      • Arcanist changed to: - Weakened also applies Arcane Debuff. Increases {0032} ED% by (rank)% for each enemy with the Arcane Debuff.

 

      • Dropping Cerebral Vortex's Spell Duration from 2 seconds to 1 second

 

      • Hunger/Masochism Checks now happen before Alchemy Checks

 

      • Permafrost increased from 10 to 15% per rank

 

      • Scoundrel changed to - Increases Balance by (rank)% and Dodge by (rank2)%. Changes MH Skills to Quick Attack and BlinkStrike.

 

 

 

    • Affixes

 

      • Raising Caps for CC Resists from 100 to 200

 

      • Changing "Slow Projectile" affix to "Slow Orb", only affects Orb Spells

 

      • Summon HP affix changed to: Offering - Minion's Heal (rank)% of your missing HP on death

 

      • Desc update for Weaken

 

      • Weapon % Affix values increased by 100%

 

      • Resource Cost values increased from 2.5-10 to 5-25

 

      • Strength, Dexterity, Intelligence, and Fortune affixes increased Max from 5 to 10

 

      • Strength/Intelligence min range changed to from 1 to 0.01

 

      • Clearcast affix value range increased from 2.5-12.5 to 5-25

 

      • MP Absorb affix values changed from 2.5-10 to 2-20

 

      • Balance affix max value increased from 25 to 50

 

      • HP/MP Total affixes changed to 7500 (from 10000/5000)

 

      • AoE range affix range changed from 0.25-1.25 to 0.2-2

 

 

 

    • Talents

 

      • Infusion changed from 5 to 10 resist per rank

 

      • Cosmic changed from 10 to 25 resist per rank

 

      • Sacrifice increased from 2.5 to 10% DMG per rank

 

      • Fester changed to - (rank)% Element DoT duration and Speed for 4 seconds on Hit

 

 

 

    • Skills

 

      • Lowering Storm's CD from 8 seconds to 7

 

      • Changing Storm's Hero Skill cost reduce stat to +Elemental Crit

 

      • Increasing Storm's CD reduce from Hero Skill from -1% per rank to -1.5%

 

      • Storm now covers entire Spell Effect range

 

      • Orb is no longer considered a projectile

 

 

 

    • Mythics

 

      • Blood Magic changed to - Converts Resource system to HP. Replaces all MP, MP Regen, and MP Leech with HP equivalents. Doubles Spell cost. Increases DMG by 200% of missing HP

 

      • Fury changed to - Converts Resource system to Fury. Makes Primary skills recover 25% Fury and Specials cost 40% Fury. Lose 5% Fury every second. Increases Specials' DMG by Fury %  ( more to change later )

 

      • Alchemy changed to - Reduces the highest of HP/MP when losing them and increases the lowest of either when recovering. Increases DMG by 50% of your lowest current HP/MP %

 

      • Draught's duration increased from 3 to 5 seconds

 

      • Fleeting now gives 100% MP regen (up from 25%) while moving and no longer has a penalty

 

      • Sanctuary now only gives 1 second of immunity, down from 2

 

      • Recover now increases all healing by 100% of missing HP after not taking damage for 2 seconds

 

      • Redirect now properly applies in PvP and now increases Reflect Damage from dodge/block by 100%

 

      • Equivalence increased from 60% to 65%

 

      • Dauntless increased from 1% to 5%

 

      • Sureshot now triggers Deadly Strike instead of Critical Strike

 

 

 

 

 

  • Bug Fixes

 

    • Fix for Defense and Withstanding negatively affecting user

 

    • Fix for having Skull Shield active giving shield wall endless duration while Skull Shield was up

 

    • Fix for Equality Set not also giving Offhand Damage increase

 

    • Fixed range on Orb's Reactor.

 

    • Fix for Discordance working unintentionally on procs

 

    • Complete Legendex is now saved properly on the server

 

    • Fixing Cyclone Taunt

 

    • Fix for collection notification from feat rewarded Pets

 

    • Skipping non player skills in Offensive Stats

 

    • Added check for bogus hero skill points

 

    • Time Warp now properly slows Enemy Projectiles

 

    • Fix for desperation restoring wrong amount of MP

 

    • Fix for minor controller issues

 

    • Fix for downloads not having a limit.

 

    • Fix for Arcane weapons showing wrong information on the skill screen

 

    • Fix for IAP tracking and Ad enabling, causing ads to improperly turn off without purchase

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