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Mythics are powerful items, which changes and improves your special skills, talents or even gives you a new resource system. They are obtainable by socketing the right combination of 4 Mythstones into an item.

Mythics

Codex

How to create Mythics

The item must have at least 4 sockets. You can get it by slaying monster or using 4 Zircon on the item. Some Mythics requires a specific armor for crafting it. The exact requirements of existing Mythics are bellow. Once you have placed the required Mythstones into the sockets, the item turns to purple. The 4 Mythstones and sockets are consumed due this process. You can add Angelite (for epic or normal affixes), Topaz (Epic affix), Ruby (Legend affix), Amethyst (Set affix), Obsidian (Crystal affix) or sockets with Zircon.

Resource System Mythics

There are special types of Mythics, which allows you to change your MP pool to something else or allows you to add additional powerful effects to your existing HP/MP pools. They can be applied on any piece of armor. Only one equipped Resource System Mythic will work at once, so be careful to only use one at a time.There are 6 Resource System Mythics:

  • BloodMagic
  • Equivalence
  • Fury
  • Energy
  • Discordance
  • Alchemy

Mythics are powerful items, which changes and improves your special skills, talents or even gives you a new resource system. They are obtainable by socketing the right combination of 4 Mythstones into an item.

Mythic receipt list

This is a list of all Mythics in DQ. There is also a list with descriptions in the Codex. You can get a hint of the receipt by using Mythstones into an item. The rarer the Mythstone, the higher the chance you will unlock a hint. Each time you use a Mythstone you have a chance to randomly unlock a hint. The rarer the Mythstone, the higher the chance you will unlock a hint.

Skill Description Item Type MS-1 MS-2 MS-3 MS-4
Cyclone Spin furiously while striking and pulling in all nearby enemies MH Weapon Hero Boon Haste Flight
Bombard Call down a barrage of meteors from the sky MH Weapon Mentor Endow Death Master
CosmicOrb Launches an orb that releases bolts that deal 100% MH DMG MH Weapon Gift Wisdom Clarity Return
RockBlast Launches a series of elemental rocks forwards, knocking back all enemies hit MH Weapon Boon Death Abyss Zenith
Earthquake Shatter the earth around you for 3s, causing enemies to be stunned MH Weapon Endow Death Rebirth Time
Arc Beams of energy chain off of enemies, hitting up to 5 targets MH Weapon Hero Abyss Flight Return
Apocalypse Summon 3 furies that fall from the sky, shattering the earth below MH Weapon Hero Protest Endow Quest
Enigma Bends reality and teleports forward, shattering the earth at the start and finish OH Weapon Haste Quest Fortune Elixir
Vanish 10% Chance to Cast Vanish on Attack per Second OH Weapon Protest Clarity Death Flight
Nova Cause an elemental explosion with 100% chance for elemental critical OH Weapon Gift Haste Abyss Return
Exposed Pierced enemies take 50% more damage Chest Gift Clarity Abyss Zenith
Ruptured Bleeding enemies take 50% more damage Chest Hero Boon Flight Time
Skilled Increase the damage of primary skills by 50% Chest Boon Gift Clarity Haste
Sureshot 100% critical chance against enemies at full health Chest Boon Haste Death Quest
Mirrored Reflect damage increased by block chance Chest Hero Boon Endow Return
Brutal Deadly strike deals 3x Crit damage instead of 2x Chest Wisdom Haste Death Master
Harmony

Whenever you restore HP, gain 25% of the HP gained in MP.

Whenever you restore MP, gain 25% of the MP gained in HP.

Head Protest Boon Endow Flight
Recover Increase HP Regen by 100% when not using skill for 2sec Head Hero Mentor Flight Fortune
Desperation On casting a spell that you don't have enough resource for, gain mana equal to your MP Regen Head Boon Haste Rebirth Time
Serenity Restore 2% MP on Critical Hits Head Clarity Death Flight Time
Fleeting While moving your resource generation increased by 25%. While stationary your resource regeneration reduced by 25% Head Mentor Clarity Flight Return
Synergy Command's 10%heal and summon's 50% speed boost also affect you Head Hero Boon Endow Master
Unity All your resists match your highest resist Ring Protest Wisdom Endow Abyss
Hunter Shrines will always spawn 1-3 Shrine Guardians Ring Rebirth Flight Quest Fortune
Draught Your MP potion increases attack and move speed by 50% for 3s instead of restoring MP Ring Gift Death Rebirth Master
Effective When dealing damage, changes element to the enemy's usual weakness Ring Protest Endow Rebirth Return
Dauntless Reduces DMG taken by 1% for every enemy within 10 yards of you Ring Boon Clarity Haste Death
Resourceful Resource orbs explode for the %recovered in MH DMG Ring Mentor Gift Wisdom Clarity
Summoner Reduces DMG taken by 3% for every summoned minion active Amulet Hero Protest Abyss Return
Adventure Picking up gold grants as much experience as it does gold Amulet Flight Quest Fortune Zenith
Redirect Reflect damage is now also applied to dodged or blocked attacks Amulet Clarity Haste Flight Time
Mythical All mythic skills seal 25% more DMG Amulet Death Abyss Flight Elixer
Empyrean Deal an additional 100% MH DMG when you cause an elemental critical Amulet Wisdom Abyss Return Time
Sanctuary

Automatically recover 25% hp when you suffer a hit that would kill you. This effect may occur once every 30 sec.

Amulet Mentor Wisdom Endow Return
Bloodmagic Replace all MP,MP regen and mp leech with HP Equivalents,and removes your MP bar.You now uses HP to cast spells.Spell cost is doubled.DMG is increased by HP missing divided by 1.25% Any Hero Gift Clarity Abyss
Equivalence Averages your total HP and MP to the same value. Reduces DMG taken and resource cost by 60% of your current HP/MP equality % Any Mentor Protest Death Fortune
Fury

Convert resource system to Fury. Gain 10 Fury from primary attacks, spend 50 Furys with special attacks, Lose 5 Fury/s. Total Fury 100%. DMG dealt with specials increased by Fury %

Any Protest Gift Abyss Return
Energy Convert resource system to Energy. Primary skills cost 10 Energy, Special cost 30. Recovers 30 Energy/s. Total Energy is 100%. DMG dealt increased by current Energy% Any Hero Wisdom Clarity Abyss
Discordance The Cooldown, Mana Cost, DMG, Extra Attk Chances and Multi Attacks for primary and special skills or your MainHand are switched. Any Mentor Boon Death Fortune

Alchemy

Losing HP or MP reduces HP or MP depending on which is highest. Gaining HP or MP restores HP or MP depending on which is lowest. +% DMG dealt is equal to half your lowest current HP% or MP% while %DMG takent is equal to half your highest current HP% or MP% Any Protest Wisdom Abyss Return
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